![]() ![]() (And it's hard to get much more different than Cocoa and.NET.) Used to be, you could see an even worse but related situation with software that was originall written on a RISC platform then ported to a CISC one like x86 and vice versa. It comes down to different APIs encouraging different ways of putting stuff together. Windows software that's ported to MacOS tends to hog resources horribly, too. ![]() ![]() I think that's pretty standard for ports.
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